Tiny Eden Project Requirements - Drone Station, Genetic Lab And More
Quick answer
Use this project requirements reference to compare missing items, quest-gated items, source status, and checked build before assuming a project is bugged.
Use this page when a Tiny Eden project will not complete or when a project screen names an item you cannot place yet. Update #10 changed project completion: projects should not complete before every requirement is met, so the in-game project screen is always the final authority.
Quick Answer
- Update #10 is the current baseline for project completion behavior.
- Use the game project screen first, then use this page to identify likely quest-gated items and building materials.
- The exact project rows below come from community-sheet evidence, not an official developer-published requirements list.
- Treat any mismatch as a signal to trust your current build and record the difference, not as proof that your save is broken.
- Drone Station requires special care because Station disappearance in older saves was fixed/changed in Update #10, while project requirements and idle-drone behavior are separate issues.
Project Requirements
| Project | Required Items Or Dishes | Quest-Gated Item | Unlock Or Result | Source/Status | Checked Build |
|---|---|---|---|---|---|
| Special Project: Genetic Lab | 2 Caramelised Onion Jam, 1 Bean Stir-fry, 15 Planks, 10 Fasteners, 20 Textiles | Database | Genetic Lab project route | Community sheet; WIP | Update #10 context |
| Recycling | 10 kg Biomass | None listed | Recycling project route | Community sheet; WIP | Update #10 context |
| Cover-Up: Code Green HQ | 4 Bell Garden Salad, 4 Garden Buns | License | Code Green HQ route | Community sheet; WIP | Update #10 context |
| Drone Station | 4 Rustic Vegetable Bread, 2 Green Vegetables Stew, 20 Planks, 15 Fasteners, 10 Textiles | Navigation Chip | Apartment Drone Station project | Community sheet; WIP | Update #10 context |
| Vintage Shop: Grand Opening | 20 Cornflower, 20 Chamomile, 20 Lavender | None listed | Vintage Shop route | Community sheet; WIP | Update #10 context |
| Green Watch: Rooftop Pond | 2 Garden Crunch Salad, 4 Wildflower Herbal Tea, 2 Crispy Potato Cakes, 30 Planks, 30 Fasteners, 40 Textiles | None listed | Rooftop Pond project | Community sheet; WIP | Update #10 context |
| Biosphere | 4 Calendula | None listed | Biosphere project | Community sheet; WIP | Update #10 context |
| Heartthrob: Romantic Dinner | 2 Mint Cabbage Slaw, 2 Berry Blossom Cobbler, 2 Herbal Tea, 10 Textiles | None listed | Romantic Dinner route | Community sheet; WIP | Update #10 context |
| Automation Roof: Drone Station (Roof) | 3 Berry Blossom Cobbler, 1 Autumn Pumpkin Saute, 2 Garden Rice Skillet, 40 Planks, 30 Fasteners, 20 Textiles | None listed | Rooftop Drone Station project | Community sheet; WIP | Update #10 context |
| Licence for Paws | 1 Peppery Herb Salad | None listed | Licence for Paws route | Community sheet; WIP | Update #10 context |
Checked build note: every row is checked against Update #10 context, but the requirement counts remain community-sheet evidence until verified against the in-game project screen.
How To Use This Table
- Open the project screen in your current save and write down the exact missing requirement.
- Compare only the row for that project; do not assume another project uses the same dish, material, or quest item.
- If a row names Database, License, or Navigation Chip, treat it as a quest-gated item rather than a normal shop material.
- If the project still cannot complete after every current-build requirement is met, record the build, project name, filled counts, missing count, and whether the Complete button changed after reload.
- Use Known Issues for status when a project looks bugged after Update #10.
Quest-Gated Items
| Item | Project | Evidence Use |
|---|---|---|
| Database | Special Project: Genetic Lab | Community-sheet route; verify against your current objective. |
| License | Cover-Up: Code Green HQ | Community-sheet route; verify against your current objective. |
| Navigation Chip | Drone Station | Community-sheet route; compare with Drone Hub progression. |
Building Materials
Several project rows ask for Planks, Fasteners, and Textiles. The materials page explains the shop-search habit: scroll farther down, buy one material at a time, and return to the project screen to see which count changes.
| Material | Projects That List It |
|---|---|
| Planks | Genetic Lab, Drone Station, Rooftop Pond, Automation Roof: Drone Station (Roof) |
| Fasteners | Genetic Lab, Drone Station, Rooftop Pond, Automation Roof: Drone Station (Roof) |
| Textiles | Genetic Lab, Drone Station, Rooftop Pond, Romantic Dinner, Automation Roof: Drone Station (Roof) |
Update #10 Project Check
Update #10 says projects should no longer complete before every requirement is met. That means a project that previously seemed bypassable may now correctly wait for the final dish, building material, or quest item.
Use this order before reporting a project as stuck:
- Update the game.
- Reopen the project screen.
- Check each listed requirement against the actual counts in the project UI.
- Confirm quest-gated items separately from shop materials.
- Save, reload once, and recheck only if the project screen appears inconsistent.
Related Guides
- Drone Hub And Navigation Chip
- Drone Not Working
- Rooms And Progression
- Recipes
- Materials And Pots
- Known Issues
Sources
- Update #10 patch mirror: https://steamdb.info/patchnotes/25436551/
- Official Tiny Eden Steam announcements: https://steamcommunity.com/app/3375110/announcements/
- Community project requirements summary: https://tinyedengame.wiki/tiny-eden-projects/
Choose your next route
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