Tiny Eden Guide

Tiny Eden Project Requirements - Drone Station, Genetic Lab And More

Quick answer

Use this project requirements reference to compare missing items, quest-gated items, source status, and checked build before assuming a project is bugged.

Review record
Published: Last reviewed: Last verified: 2026-08-30Game version: Steam 1.0 / archived demo notesSource: Steam pages, publisher news, and community discussionsEvidence level: confirmed facts, demo signals, or community reports

Use this page when a Tiny Eden project will not complete or when a project screen names an item you cannot place yet. Update #10 changed project completion: projects should not complete before every requirement is met, so the in-game project screen is always the final authority.

Quick Answer

  • Update #10 is the current baseline for project completion behavior.
  • Use the game project screen first, then use this page to identify likely quest-gated items and building materials.
  • The exact project rows below come from community-sheet evidence, not an official developer-published requirements list.
  • Treat any mismatch as a signal to trust your current build and record the difference, not as proof that your save is broken.
  • Drone Station requires special care because Station disappearance in older saves was fixed/changed in Update #10, while project requirements and idle-drone behavior are separate issues.

Project Requirements

ProjectRequired Items Or DishesQuest-Gated ItemUnlock Or ResultSource/StatusChecked Build
Special Project: Genetic Lab2 Caramelised Onion Jam, 1 Bean Stir-fry, 15 Planks, 10 Fasteners, 20 TextilesDatabaseGenetic Lab project routeCommunity sheet; WIPUpdate #10 context
Recycling10 kg BiomassNone listedRecycling project routeCommunity sheet; WIPUpdate #10 context
Cover-Up: Code Green HQ4 Bell Garden Salad, 4 Garden BunsLicenseCode Green HQ routeCommunity sheet; WIPUpdate #10 context
Drone Station4 Rustic Vegetable Bread, 2 Green Vegetables Stew, 20 Planks, 15 Fasteners, 10 TextilesNavigation ChipApartment Drone Station projectCommunity sheet; WIPUpdate #10 context
Vintage Shop: Grand Opening20 Cornflower, 20 Chamomile, 20 LavenderNone listedVintage Shop routeCommunity sheet; WIPUpdate #10 context
Green Watch: Rooftop Pond2 Garden Crunch Salad, 4 Wildflower Herbal Tea, 2 Crispy Potato Cakes, 30 Planks, 30 Fasteners, 40 TextilesNone listedRooftop Pond projectCommunity sheet; WIPUpdate #10 context
Biosphere4 CalendulaNone listedBiosphere projectCommunity sheet; WIPUpdate #10 context
Heartthrob: Romantic Dinner2 Mint Cabbage Slaw, 2 Berry Blossom Cobbler, 2 Herbal Tea, 10 TextilesNone listedRomantic Dinner routeCommunity sheet; WIPUpdate #10 context
Automation Roof: Drone Station (Roof)3 Berry Blossom Cobbler, 1 Autumn Pumpkin Saute, 2 Garden Rice Skillet, 40 Planks, 30 Fasteners, 20 TextilesNone listedRooftop Drone Station projectCommunity sheet; WIPUpdate #10 context
Licence for Paws1 Peppery Herb SaladNone listedLicence for Paws routeCommunity sheet; WIPUpdate #10 context

Checked build note: every row is checked against Update #10 context, but the requirement counts remain community-sheet evidence until verified against the in-game project screen.

How To Use This Table

  1. Open the project screen in your current save and write down the exact missing requirement.
  2. Compare only the row for that project; do not assume another project uses the same dish, material, or quest item.
  3. If a row names Database, License, or Navigation Chip, treat it as a quest-gated item rather than a normal shop material.
  4. If the project still cannot complete after every current-build requirement is met, record the build, project name, filled counts, missing count, and whether the Complete button changed after reload.
  5. Use Known Issues for status when a project looks bugged after Update #10.

Quest-Gated Items

ItemProjectEvidence Use
DatabaseSpecial Project: Genetic LabCommunity-sheet route; verify against your current objective.
LicenseCover-Up: Code Green HQCommunity-sheet route; verify against your current objective.
Navigation ChipDrone StationCommunity-sheet route; compare with Drone Hub progression.

Building Materials

Several project rows ask for Planks, Fasteners, and Textiles. The materials page explains the shop-search habit: scroll farther down, buy one material at a time, and return to the project screen to see which count changes.

MaterialProjects That List It
PlanksGenetic Lab, Drone Station, Rooftop Pond, Automation Roof: Drone Station (Roof)
FastenersGenetic Lab, Drone Station, Rooftop Pond, Automation Roof: Drone Station (Roof)
TextilesGenetic Lab, Drone Station, Rooftop Pond, Romantic Dinner, Automation Roof: Drone Station (Roof)

Update #10 Project Check

Update #10 says projects should no longer complete before every requirement is met. That means a project that previously seemed bypassable may now correctly wait for the final dish, building material, or quest item.

Use this order before reporting a project as stuck:

  1. Update the game.
  2. Reopen the project screen.
  3. Check each listed requirement against the actual counts in the project UI.
  4. Confirm quest-gated items separately from shop materials.
  5. Save, reload once, and recheck only if the project screen appears inconsistent.

Sources